A downloadable Ginomu for Android

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Ginomu Smasher

Get ready for the next adventure in the Ginomus universe!
In Ginomu Smasher, your mission is to protect a peaceful village from evil Ginomus dropping in by parachute! Inspired by the classic ant-squashing gameplay, this game brings fast-paced, addictive action — tap to smash the enemies before they land and unleash chaos.

But be careful: explosive barrels appear during the invasion! When hit, they explode and spread dirt across the screen, making it harder and harder to see and react. The more barrels explode, the tougher your mission becomes!

Test your reflexes, stay sharp, and become the ultimate defender of the village in this action-packed Ginomus experience!


Leaderboards in upcoming updates...


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Ginomu Smasher

Prepare-se para a continuação do universo de Ginomus!
Em Ginomu Smasher, sua missão é proteger uma vila pacífica dos Ginomus malignos, que estão descendo de paraquedas para atacar! Inspirado na diversão clássica de esmagar formigas, o jogo traz uma ação rápida e viciante: toque nos inimigos antes que eles toquem o solo e causem o caos.

Mas atenção: no meio da batalha surgem barris explosivos! Ao serem atingidos, eles explodem e espalham sujeira pela tela, dificultando sua visão e tornando a defesa da vila ainda mais desafiadora. Quanto mais barris explodirem, mais difícil será enxergar e reagir a tempo!

Mostre sua velocidade, precisão e torne-se o grande salvador da vila neste universo cheio de ação e surpresas!


Download

Download
Ginomu Smasher.apk 88 MB

Install instructions

INSTALL ON ANDROID CELL PHONE...

Comments

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You can edit this page. You don't have to keep submitting the same game every hour on the hour.

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Here are my thoughts on this game, it is simple and pretty fun to play, but could use adjusting and improving some elements:

The X button in the main menu isn't really needed, you more often just leave apps by clicking the home button on you phone. 

The pause button at the moment looks like it is some 2 extra pieces of live, maybe like a shield as they are designed differently. I would move the pause button somewhere further than the health bar, the corners are most often used for pause buttons. I would also straighten the two lines that make the pause button, they are meant to look like candy, but at the moment they do not immediately look like a pause button. 

In the pause menu the X in the corner that takes you to the main menu should be labeled differently. Sometimes pause menus have an X to close them and while you do have a resume button, it isn't clear what the X does. I would just make another button with text for going back to main menu. 

The speed of the Ginomus fall is way too slow. I think that the speed they are at around 1000 points is what they should be at the start of the game. You should also change how often they spawn. I got to 4000 with no issues, if they spawned more often so they are as densely on the screen as when the game starts, then it would actually be a challenge. You could fix it by changing the rate of spawning along the rate at which they fall, I think setting the values to go up by the same percentage each time would be good to keep the density of them on the screen relatively the same as the game goes on. 

The barrels at the moment do little to no damage. I think the barrels should have the splat be at least twice as big. Even when I clicked on every barrel, it didn't make it that much harder. Maybe if you change the speed and rate of spawning of the Ginomus then it might be an obstacle. I would also add one or two different shapes of the spat, you could also just flip them too to make them not look exactly the same. 

The hitboxes of the Ginomus could be changed slightly. At the moment if you click at their feet it often won't register and if you click on the parachute it does. While the parachute is most likely intentional, just the Ginomus having a hitbox would make it more challenging. I don't know what shape you are using for their hitboxes, but I would make it a simple shape like an oval or sauare and not just the non transparent parts of their sprite as I suspect it is done at the moment, this might help with people missing by clicking in the tiny spaces between their legs and parachute strings. 

Overall the game is in fact a bit addictive, but with how slow the progress begins to be near 3000 points, it becomes not satisfying anymore, but that should be fixable by tweaking some values.

Thank you very much for the feedback, it will help me a lot in the next game updates.